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	<title>Comments on: The role of the faithful warrior.</title>
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	<link>http://beastwith.in/2006/06/04/the-role-of-the-faithful-warrior/</link>
	<description>A mental brouhaha, est. 1996.</description>
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		<title>By: On Shammy totems, circa patch 2.3. at mendax.org</title>
		<link>http://beastwith.in/2006/06/04/the-role-of-the-faithful-warrior/comment-page-1/#comment-237</link>
		<dc:creator>On Shammy totems, circa patch 2.3. at mendax.org</dc:creator>
		<pubDate>Tue, 18 Dec 2007 00:21:18 +0000</pubDate>
		<guid isPermaLink="false">http://mendax.org/?p=228#comment-237</guid>
		<description>&lt;p&gt;[...] Draezele recently posted about changes that can be implemented for the Shaman class in World of Warcraft (WoW). The proposals made got me thinking, especially since this isn&#8217;t the first time Shaman issues have cropped up. [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] Draezele recently posted about changes that can be implemented for the Shaman class in World of Warcraft (WoW). The proposals made got me thinking, especially since this isn&#8217;t the first time Shaman issues have cropped up. [...]</p>
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		<title>By: Even Paladins don&#8217;t know Paladins. at mendax.org</title>
		<link>http://beastwith.in/2006/06/04/the-role-of-the-faithful-warrior/comment-page-1/#comment-236</link>
		<dc:creator>Even Paladins don&#8217;t know Paladins. at mendax.org</dc:creator>
		<pubDate>Tue, 05 Jun 2007 21:06:08 +0000</pubDate>
		<guid isPermaLink="false">http://mendax.org/?p=228#comment-236</guid>
		<description>&lt;p&gt;[...] has gone into exploring the Paladin class, and I&#8217;ve always had a thing for hybrid classes and the design decisions behind them. While I won&#8217;t comment on everything the article or respective comments touched on, let me [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] has gone into exploring the Paladin class, and I&#8217;ve always had a thing for hybrid classes and the design decisions behind them. While I won&#8217;t comment on everything the article or respective comments touched on, let me [...]</p>
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		<title>By: royaljayhawk</title>
		<link>http://beastwith.in/2006/06/04/the-role-of-the-faithful-warrior/comment-page-1/#comment-235</link>
		<dc:creator>royaljayhawk</dc:creator>
		<pubDate>Tue, 06 Jun 2006 15:26:21 +0000</pubDate>
		<guid isPermaLink="false">http://mendax.org/?p=228#comment-235</guid>
		<description>&lt;p&gt;I come from the paladin class so I may offer a bit of a different perspective. I agree with a lot of what you said about the paladin. The paladin class is the ONLY class in the game that cannot choose to do good dps. Part of this is, IMO, that the baseline paladin is too versatile. Our healing gets a minor boost from the holy tree, but someone that has 0 points in holy can heal nearly as well. Our ret tree offers a modest boost in melee, but someone with 0 points in that tree won&#039;t notice the difference. I think a lot of the abilities need to be reduced baseline and then ramped up substantially in the talent trees. Then you can have a dps paladin that isn&#039;t an overpowered monster because he is a much worse healer.&lt;/p&gt;

&lt;p&gt;I should point something out about your totem/seal comparison. Seals are more comparable to shaman weapon enchantments than to totems. Judgment is pretty comparable to shocks. Also- the idea of a heal giving a buff to an ally is interesting, but not a comparable system to paladins:
a) the seal is lost when the debuff is given- using our system, a shaman would have to destroy the totem after a single buff, then recast the totem. Yeah. Not very elegant, huh?
b) paladins have to cast a specific spell to get the debuff onto the target. Judgment has no other function (healing). Having a heal that gives a similar buff would be extraordinary. Blizzard would have to add a specific spell that does nothing else but apply a buff to be comparable.&lt;/p&gt;

&lt;p&gt;Really, if you are comparing Totems to something in the paladin system, they are the foil to auras. There are of course several differences, a couple being: 
a) Shaman can have several totems down at once and a paladin is limited to one.&lt;br /&gt;
b) Auras are very toned down and it is hardly noticeable if they aren&#039;t on. Totems, because they can be destroyed, have much more powerful effects. 
I can&#039;t tell you how many times I&#039;ve realized I forgot to activate an aura well into a battle. It just doesn&#039;t make a lot of difference. Yes, there are drawbacks, but as a paladin I&#039;d much rather have totems than auras.&lt;/p&gt;

&lt;p&gt;Maybe you are on to something, though. Perhaps if both classes heals gave a secondary buff- dependant on the aura/totem the target is under- it would give us more versatility in both raids and pvp.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I come from the paladin class so I may offer a bit of a different perspective. I agree with a lot of what you said about the paladin. The paladin class is the ONLY class in the game that cannot choose to do good dps. Part of this is, IMO, that the baseline paladin is too versatile. Our healing gets a minor boost from the holy tree, but someone that has 0 points in holy can heal nearly as well. Our ret tree offers a modest boost in melee, but someone with 0 points in that tree won&#8217;t notice the difference. I think a lot of the abilities need to be reduced baseline and then ramped up substantially in the talent trees. Then you can have a dps paladin that isn&#8217;t an overpowered monster because he is a much worse healer.</p>

<p>I should point something out about your totem/seal comparison. Seals are more comparable to shaman weapon enchantments than to totems. Judgment is pretty comparable to shocks. Also- the idea of a heal giving a buff to an ally is interesting, but not a comparable system to paladins:
a) the seal is lost when the debuff is given- using our system, a shaman would have to destroy the totem after a single buff, then recast the totem. Yeah. Not very elegant, huh?
b) paladins have to cast a specific spell to get the debuff onto the target. Judgment has no other function (healing). Having a heal that gives a similar buff would be extraordinary. Blizzard would have to add a specific spell that does nothing else but apply a buff to be comparable.</p>

<p>Really, if you are comparing Totems to something in the paladin system, they are the foil to auras. There are of course several differences, a couple being: 
a) Shaman can have several totems down at once and a paladin is limited to one.<br />
b) Auras are very toned down and it is hardly noticeable if they aren&#8217;t on. Totems, because they can be destroyed, have much more powerful effects. 
I can&#8217;t tell you how many times I&#8217;ve realized I forgot to activate an aura well into a battle. It just doesn&#8217;t make a lot of difference. Yes, there are drawbacks, but as a paladin I&#8217;d much rather have totems than auras.</p>

<p>Maybe you are on to something, though. Perhaps if both classes heals gave a secondary buff- dependant on the aura/totem the target is under- it would give us more versatility in both raids and pvp.</p>
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