Apparently Molyneux is a gaming developer guru, else he wouldn’t be giving talks at the Leipzig Games Convention Developer Conference, which is just about the most ridiculous translation for a gaming convention ever. I admit that Molyneux is the father of much gaving evolution, but he ought keep is fancy ideas to himself, such that he can refine them and make more quality games in his Microsoft’s-bitch studio.
Commenting on combat in games and how unrealistic it is, Molyneux used a horrible example based on a movie whose combat realism is equivalent to how un-linear Diablo was. Apparently, Molyneux has never watched a UFC fight or regarded Hollywood’s take on combat as exaggeration, but hey, for someone who gave us Populous and Syndicate, I’m willing to let him speak some more.
Then again, what he continued with was akin to day-old Chinese food that wasn’t taken to the curb: rubbish. For someone who gave us a control scheme in Black & White that used physical mouse patterns rather than clicking on a visual interface, Molyneux somehow tried to make a point about how lazy he is and how the Nintendo Wii’s controller ought not be overly used and its implementation tempered appropriately. As if we’re going to see highly unusual control schemes unbefitting of game themes, just to make use of an available technology.
I don’t know about Molyneux, but I don’t have arms so geeky that they can’t lift a remote control for a little air-swinging. If it’s balance Molyneux wants, he ought showcase that balance in a game, rather than whine about developers testing the limits of the new control scheme. Or, maybe my man Molyneux is simply jealous that his Microsoft overlords won’t let him develop for the Wii, and so he’s urging developers to minimize their implementations of the Wii’s control-wand until he can figure out how to escape the Microsoft tower and head for safer territory. Otherwise, his excitement of the Wii’s controller, in addition to his statements of how torturous a movement-sensing controller test was, is saying little more than the next person might. We expect a little more from the Dungeon Keeper himself.
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