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	<title>Comments on: World of Warcraft is not sustainable.</title>
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	<link>http://beastwith.in/2008/06/05/world-of-warcraft-is-not-sustainable/</link>
	<description>A mental brouhaha, est. 1996.</description>
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		<title>By: World of Warcraft&#8217;s success is greatly because of luck. &#124; mendax.org</title>
		<link>http://beastwith.in/2008/06/05/world-of-warcraft-is-not-sustainable/comment-page-1/#comment-444</link>
		<dc:creator>World of Warcraft&#8217;s success is greatly because of luck. &#124; mendax.org</dc:creator>
		<pubDate>Wed, 11 Feb 2009 00:48:50 +0000</pubDate>
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		<description>&lt;p&gt;[...] MMOG publishers is that Blizzard&#8217;s business strategy in regards to future expansions is simply not sustainable. One can&#8217;t simply keep raising the level cap and adding new PvE content, because even if it [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] MMOG publishers is that Blizzard&#8217;s business strategy in regards to future expansions is simply not sustainable. One can&#8217;t simply keep raising the level cap and adding new PvE content, because even if it [...]</p>
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		<title>By: Warhammer&#8217;s class design looks solid. &#124; mendax.org</title>
		<link>http://beastwith.in/2008/06/05/world-of-warcraft-is-not-sustainable/comment-page-1/#comment-443</link>
		<dc:creator>Warhammer&#8217;s class design looks solid. &#124; mendax.org</dc:creator>
		<pubDate>Sat, 07 Jun 2008 21:20:53 +0000</pubDate>
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		<description>&lt;p&gt;[...] WyldKard &#8226; June 7, 2008 When we commented that Blizzard didn&#8217;t need to make larger design changes to maintain the player-base in World of Warcraft (WoW) for the [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] WyldKard &bull; June 7, 2008 When we commented that Blizzard didn&#8217;t need to make larger design changes to maintain the player-base in World of Warcraft (WoW) for the [...]</p>
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