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Project Natal: death knell to the Wii.

by F. E. Torkel on June 5, 2009

Reviewing the news coming out of E3 this week has shown itself to be a dreary affair. One, because we had a chance to attend the expo before other priorities revealed themselves (and thus didn’t), and two, because as the hoarse voice in our head mocks, “Perhaps you’re just not a gamer anymore.” And maybe [...]

The case against OnLive.

by F. E. Torkel on April 8, 2009

It’s foolish to deny that the cloud will dominate PC use in the future; dumb terminals made sense when raw computing power was unnecessary, and we’ll come full-circle as soon as broadband is ubiquitous. For nearly all applications, all an end-user needs is a browser with an internet connection; there’s an easy case to be [...]

Will the Cloud be a threat to the iPhone?

by F. E. Torkel on April 2, 2009

There was almost no hesitation when we ditched our Danger Sidekick III for the iPhone. It’s not that the Sidekick II was vastly inferior, or that the iPhone was so revolutionary. Rather, it’s because we were never wholly vested in the Sidekick platform, because there was little that it offered that was inherently unique compared [...]

Why limit emoji?

by F. E. Torkel on March 3, 2009

We’re jailbreakers, so news that Apple is pulling emoji-enabling applications from the iPhone AppStore doesn’t really affect us (emoji can be enabled by a download available on Cydia). That said, it wasn’t until very recently that we enabled emoji on our first-generation iPhone, and truth be told, we’re sort of indifferent on the matter. At [...]

World of Warcraft’s success is greatly because of luck.

by F. E. Torkel on February 10, 2009

One of the primary reasons that World of Warcraft (WoW) managed to make MMOGs mainstream is because of timing. That’s not to say that WoW isn’t a good game in its own right, but chances are, if the stars weren’t in perfect alignment, WoW wouldn’t have amazed observers with its vacuum-like prowess at sucking in [...]

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