Most gamers don’t want virtual worlds.

by WyldKard on November 15, 2010

We’ve long held that the problem with most MMOGs is that they don’t offer up enough of a developed sandbox to capture the imaginations of a broader gaming audience who may not want a mere hack’n slash adventure. In other words, casual pursuits like thorough, in-depth crafting systems in lieu of adventuring were not concepts [...]

Ideas for the World of Darkness MMOG.

by WyldKard on October 1, 2010

We got rid of our World of Darkness (WoD) books a couple years ago; we stopped playing games in the WoD setting years before, and while we held onto our WoD library for sentimental reasons, the success of the revised (new) WoD pretty much made our library deprecated anyway. So when more and more rumours [...]

iPad gobbling up laptop sales.

by WyldKard on September 17, 2010

When we suggest that someone consider an iPad for basic home computing, we often still hear, “Why would I get an iPad instead of a laptop?” And this is followed with our typical explanation that 99% of what people need a computer for is a word processor and a web browser, and that because of [...]

Scott Jennings makes a great point about why Darkfall won’t make it in the end: …people enjoy hardcore PvP in the abstract. Or, to put another way, many more people believe they are ‘hardc0re’ then actually are. And they dislike being proved wrong pretty powerfully… The Mordred problem is simply that a great majority of [...]

Our take on EVE Online has fluctuated worse than a woman’s pregnancy mood. Let us summarize: When we were first exposed to EVE through a friend, we didn’t think much of it. Giving it some more thought, however, we loved the idea of a graphical Trade Wars MMO. EVE even brought back memories of what [...]