"Wonder if AT&T enabling FaceTime over cellular for unlimited customers was in the plans this whole time, or if it’ — https://t.co/qqcQsi5tTY" - WyldKard

Class evolution in the Diablo franchise.

by F. E. Torkel on July 24, 2012

Diablo 3 is, of course, the biggest thing in PC gaming since World of Warcraft. The series is the second of Blizzard’s crown jewels, and the darkest setting they’ve worked with to date. Expectations for the third title were extremely high given the 10-year gap between it and the second game’s expansion, which means that [...]

Diablo 3 and the Mac Mini.

by F. E. Torkel on May 23, 2012

With the recent release of Diablo 3, there’s plenty of “first-impressions” posts out there. We haven’t gotten around to writing ours sooner because our play-time has been somewhat limited, in part because of poor system performance. Before going iPad-only, we purchased the 2009 Mac Mini Server model in order to have something to setup and [...]

Magnificent mechanical keyboards.

by F. E. Torkel on April 26, 2012

While people love to talk about how intuitive touch is as an interface method, the cold reality is that for certain applications, legacy input formats still reign supreme. For example, for writing, there is no unseating the keyboard in one format or another, as writing by hand is slow and cumbersome for longform input. 1 [...]

A Steambox makes no sense.

by F. E. Torkel on March 19, 2012

Two weeks ago, rumours were running wild that Valve would jump into the console fray. The rumours were quickly squashed by Gabe Newell, but it didn’t stop some from dreaming. Maxator summed up the hopes of many gamers on his blog. I think the stage is set for a new console player. If The Valve [...]

How Nintendo will go the way of SEGA.

by F. E. Torkel on August 12, 2011

Since 2007′s release of the iPhone, Nintendo has adamantly opposed the device in favor of its own mobile consoles, much as they’ve done with every competitor’s hardware in the past. And Nintendo has a legacy to stand on, with the NES and SNES and even the N64. But things kind of break down after that, [...]

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