Diablo 3 and the Mac Mini.

by WyldKard on May 23, 2012

With the recent release of Diablo 3, there’s plenty of “first-impressions” posts out there. We haven’t gotten around to writing ours sooner because our play-time has been somewhat limited, in part because of poor system performance. Before going iPad-only, we purchased the 2009 Mac Mini Server model in order to have something to setup and [...]

Our fourth Jawbone up, dead.

by WyldKard on March 29, 2012

When we last reported on our experience with the Jawbone UP, we had just received our third band, hoping it would last longer than the one we originally purchased. It turns out it didn’t, as the vibration motor died shortly after our post went up. This meant the alarm function was useless, so we sent [...]

Retina graphics and file-sizes.

by WyldKard on March 23, 2012

Retina-optimized graphics are awesome, we all pretty much agree. But there comes a trade-off with such: file-size. TUAW’s Mike Schramm summarizes the issue: The most obvious drawback is app size. Those bigger graphics take up more space, and for many graphics-heavy applications, that could put them over the cellular data download limit (now at 50 [...]

A Steambox makes no sense.

by WyldKard on March 19, 2012

Two weeks ago, rumours were running wild that Valve would jump into the console fray. The rumours were quickly squashed by Gabe Newell, but it didn’t stop some from dreaming. Maxator summed up the hopes of many gamers on his blog. I think the stage is set for a new console player. If The Valve [...]

The new iPad as our new PC.

by WyldKard on March 16, 2012

Apple hasn’t pushed the new iPad’s specs into the limelight, a trend they’ve run with for all their mobile device offerings. Traditionally, specs were the lifeblood of a PC marketing campaign. That specs on paper were a meaningless comparison is something computer nerds have known about for years (even if they didn’t always admit it), [...]