Classic World of Warcraft (WoW) defender Tobold discusses player skill versus character skill in the context of “twitch” versus “strategy,” effectively accusing anyone who complains about WoW’s lack of skill requirement as downplaying the strategic elements required. This follows a number of complaints people have with “twitch” games in general (i.e. those games requiring quick [...]
We got rid of our World of Darkness (WoD) books a couple years ago; we stopped playing games in the WoD setting years before, and while we held onto our WoD library for sentimental reasons, the success of the revised (new) WoD pretty much made our library deprecated anyway. So when more and more rumours [...]
In a reply to SynCaine over at Hardcore Casual, commenter Mig borrows from Palahniuk’s Fight Club by acutely noting how World of Warcraft’s (WoW’s) glorified new looking-for-group (LFG) system does little more than create “single-serving friends.” The lack of difficulty in most instance encounters, combined with the ease of being able to quickly enter such [...]
Lots of folk are annoyed at Bioware’s revelation of “companion characters” in the upcoming Star Wars MMORPG, whereby “companion characters” are NPC group-members that can stand-in when groups can’t find other players to fill certain roles, such as healers and tanks. Keen was one of the first to vocalize his aggression: Why don’t you just [...]
Electronic Arts (EA) is already preparing the Command & Conquer (C&C) franchise for the future vehicle for software proliferation: digital distribution. Kotaku, meanwhile, says that some fans are skeptical: News of the transition was sending fears of a Facebook-ized, watered-down C&C among some series fans. And yet C&C always was watered down, offering little more [...]