There’s a special place in Hell for those who destroy good lore. Sure, some lore tweaks are necessary now again just to keep a back-story consistent, and fluff moving in the right direction. Yet some designers, like George Lucas, take things too far when they butcher Star Wars by introducing midichlorians and other such nonsense. [...]

Creating a player-based vendor system.

by WyldKard on June 30, 2009

While wrong about Aion’s lack of an auction house, Tobold raised an interesting point concerning player-run shops in MMOGs. Namely, that in games where players can “set up” shops, the marketplace becomes unnavigable, because there are simply too many vendors to go through in order to find gear that one wants. That’s in great part [...]

Casual versus hardcore gaming is a relatively new discussion among gamers, ousting such classic favorites as “Which platform is better?” That’s because as games grow in complexity, and as game libraries continue to expand, the options available to gamers climb accordingly. As humans, we’re inextricably drawn to differentiating ourselves from one another, and what better [...]

We raise an eyebrow as commentary on Free Realms continues. Not because Free Realms is a poor idea, or even because there’s no room for this commentary. We raise an eyebrow, rather, because of who the commentary is coming from. Free Realms is WoW for millenials: Free, social, and everyone wins and gets a pet. [...]

Scott Jennings makes a great point about why Darkfall won’t make it in the end: …people enjoy hardcore PvP in the abstract. Or, to put another way, many more people believe they are ‘hardc0re’ then actually are. And they dislike being proved wrong pretty powerfully… The Mordred problem is simply that a great majority of [...]