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	<title>The Beast Within &#187; music</title>
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		<title>The new iPad as our new PC.</title>
		<link>http://beastwith.in/2012/03/16/new-ipad-pc/</link>
		<comments>http://beastwith.in/2012/03/16/new-ipad-pc/#comments</comments>
		<pubDate>Fri, 16 Mar 2012 18:15:06 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
				<category><![CDATA[Techno-Shaman]]></category>
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		<category><![CDATA[ipad]]></category>
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		<guid isPermaLink="false">http://beastwith.in/?p=2876</guid>
		<description><![CDATA[Apple hasn&#8217;t pushed the new iPad&#8217;s specs into the limelight, a trend they&#8217;ve run with for all their mobile device offerings. Traditionally, specs were the lifeblood of a PC marketing campaign. That specs on paper were a meaningless comparison is something computer nerds have known about for years (even if they didn&#8217;t always admit it), [...]]]></description>
			<content:encoded><![CDATA[<p class="first-child "></p><p><span title="A" class="cap"><span>A</span></span>pple hasn&#8217;t pushed the new iPad&#8217;s specs into the limelight, a trend they&#8217;ve run with for all their mobile device offerings. Traditionally, specs were the lifeblood of a PC marketing campaign. That specs on paper were a meaningless comparison is something computer nerds have known about for years (even if they didn&#8217;t always admit it), and today comparing specs is mere mental masturbation. Consumers don&#8217;t care about which device has a better CPU or which has more RAM, they care instead about the <em>experience</em> a given device offers. &#8220;Does it do what I need it to?&#8221; is the question they ask themselves.</p>

<p>That said, there&#8217;s <em>some</em> merit in noting a device&#8217;s specs, if only to compare it to its predecessors. &#8220;Will this upgrade be worthwhile&#8221;, for example, is a question that specs can help answer.</p>

<p><a href="http://www.asymco.com/2012/03/08/the-new-feeds-and-speeds/">Horace Dediu compares</a> the new iPad to the 2008 MacBook Air, a device we really wanted to buy back then, but considered its specs too meager in comparison to the MacBook Pro we were using at the time.</p>

<blockquote>
  <p>The new iPad now exceeds the total display resolution, has similar speed and storage capacity while having twice the battery life of the thinnest laptop of four years ago. It also has very high quality cameras and GPS and cellular network connectivity which have yet to appear on mainstream PCs. It’s still a lot smaller and half the price and has a larger selection of available software titles at prices a fraction of its elder cousin.</p>
  
  <p>The only value that a desktop of 2008 has over a new iPad is the size of the screen and a larger hard drive.</p>
</blockquote>

<p>Dediu&#8217;s point isn&#8217;t that the new iPad is a better computer, but that it&#8217;s another step in narrowing the gap between traditional PCs and the iPad. Put another way, consumers are finding the new iPad perfectly capable of handling their daily tasks, just as the 2008 MacBook Air did <em>four years ago</em>. If anything, it puts a lot of emphasis on the idea that <em>implementation</em> is more important than raw specs, and why you really don&#8217;t need the latest hardware to be relevent.<sup id="fnref:1"><a href="#fn:1" rel="footnote">1</a></sup></p>

<p>Critics may dismiss this by pointing out how the 2008 MacBook Air was considered under-powered, and how no one in their right mind would buy a 2008 MacBook Air <em>today</em>, but that would miss the point entirely: by re-engineering the software and hardware to be both simple and fast, Apple has created a device that is replacing traditional computers at home. And it&#8217;s doing this using the hardware equivalent of a four-year-old notebook computer. The irony is that while we <em>didn&#8217;t</em> buy the MacBook Air four years ago because we considered it underpowered, we didn&#8217;t think twice about preordering the new iPad. In fact, since the <em>original</em> iPad, we replaced our MacBook Pro for everyday computing tasks.</p>

<h3>It&#8217;s become a better PC.</h3>

<p>Looking back at <a href="http://beastwith.in/2010/11/18/our-ipad-use-experiment/">our initial experiment</a> in 2010 to use the iPad almost excusively for home computing, we see that several things have changed since, which have further cemented our decision, and why we haven&#8217;t felt the need to jump back into the notebook game.</p>

<p>When we bought our original iPad, we also bought a Mac Mini to serve as a headless media center. Its chief purpose was not only to serve media to our LCD television, but to serve as a mechanism for getting stuff onto, and off of, our iPad and iPhone. The synchronization process was typically a pain using a headless Mac, and though it became easier with VNC apps, it still wasn&#8217;t an ideal solution.</p>

<p>iCloud has mostly changed that. Since we&#8217;ve had the ability to back our iOS devices up wirelessly to the cloud, we&#8217;ve had almost no need to physically connect our devices to the Mac Mini.<sup id="fnref:2"><a href="#fn:2" rel="footnote">2</a></sup> Our iPhone 4S, for example, has never once been hooked up to the Mac Mini, and we&#8217;re better for it.</p>

<p>In truth, we rarely listen to our iTunes library anymore; most of our music listening is via Pandora. Still, it&#8217;s nice to have our music library with us, but a requirement for this has always been physical synchonization. Not only is this no longer necessary with the latest versions of iOS, but more importantly, we don&#8217;t even need to be <em>home</em> to get at our music collection. iTunes match is a great service that compliments the &#8220;basic&#8221; iCloud offering, and has allowed us to dismiss our Mac Mini even more.</p>

<p>iCloud and iTunes Match are two big changes that came about more recently, but iOS in general has gotten better. Switching between apps is now faster than it was in 2010, and the two years of application development has enabled a much better workflow than we had when we first adopted the iPad as out primary computer.</p>

<h3>No need for the Mac Mini anymore?</h3>

<p>Unfortunately, we&#8217;re <em>still</em> not at a place where we can <em>totally</em> remove our Mac Mini from our home. Apple TV was another solid blow to our need for a media center, but there remain three reasons we&#8217;re still holding onto the Mini.</p>

<p>First is the issue of media acquisition; most of the media we consume can be obtained via our iOS devices, but there are others we still obtain through other channels. While Apple&#8217;s video offerings for film and television have expanded significantly over the past couple years, others still require alternative approaches, like being able to grab content from a TiVo hard drive, ripping media from optical disc, or downloading from the internet. As Apple&#8217;s offerings continue to expand, the need for consumers to rely on these other distribution channels will lessen, and we hope that television networks and other publishers come to understand this. In most cases, consumers will opt for the easiest method of obtaining what they want, and Apple&#8217;s service is sufficiently easy for people to forego most other channels.</p>

<p>Second is iPhoto, which for many of us, makes up a large portion of our media library. The 64GB maximum storage size on the iPad keeps it from being able to store our entire iPhoto library, which could somewhat be alleviated with a more well-built iCloud component for iPhoto. So basically, we&#8217;re forced to wait on either an iCloud/iPhoto revision such that our whole iPhoto library is in the cloud, else wait on a larger hard drive option in the <em>next</em> iPad. Hopefully, the former option will be taken up by Apple in the near future.</p>

<p>Third is the issue of app development, and the concept of &#8220;eating your own dog food&#8221;. There are plenty of code editors available for the iPad, but no way to run custom code on the device.<sup id="fnref:3"><a href="#fn:3" rel="footnote">3</a></sup>  You might argue that users can still write HTML apps on the iPad, but again, this is a somewhat limited alternative. We have to think that Apple is at least <em>toying</em> with the idea of an iOS app that could be used to write code for actual compilation and submission to the AppStore, but if they are, no one&#8217;s hinted at it. The closest solution we&#8217;ve come up with in the  meantime is to store code in the cloud (e.g. Dropbox) and use an iOS code editor to access it (e.g. Textastic). We then need VNC or similar app to access our Mac Mini, so we can manipulate the simulator.</p>

<p>Of these three obstacles, the first isn&#8217;t a deal-breaker; we wouldn&#8217;t be <em>too</em> upset if we had to limit our video consumption to what we can get through iTunes, Netflix, Hulu, etc. The third issue is variable, because we&#8217;re only throwing around the idea of doing some hobbyist development at the moment, so we could very well end up either not doing it at all, or doing it in such limited increments that we could just borrow someone else&#8217;s computer for brief coding sessions. <sup id="fnref:4"><a href="#fn:4" rel="footnote">4</a></sup> The second issue is the real deal-breaker here, because our library is too big to fit on our iPad unless we decided to seriously limit what apps are on it too. For many people, this may not be an issue at all, but for those of us with digital photo libraries going back 15 years or so, the obstacle is unsurmountable at the present.</p>

<p>To be clear, these issues may <em>all</em> be moot for the average computer user, as such users are likely not computer savvy enough to obtain media from unconventional sources, don&#8217;t have massive photo libraries, nor do any app development. This is why we continue to recommend the iPad to friends and family who we know have comparatively low requirements.</p>

<p>As we plan to take ownership of our new iPad later today, we have little regrets about moving away from traditional PCs. Aforementioned obstacles aside, the experience has been quite a good one, and its enabled us to take our computer places that we would never have lugged our MacBook to. With the iterative improvements to the new iPad, we fully expect the experience to only get better after today.</p>

<hr />

<p><strong>Similar Posts:</strong></p>

<ul class="similar-posts"><li><a href="http://beastwith.in/2011/06/08/positioning-to-dominate/" rel="bookmark" title="June 8, 2011">Positioning to dominate.</a> &#8211; A little over half a year ago, we reported on [our experience](http://mendax.org/2010/11/18/our-ipad&#8230;</li>

<li><a href="http://beastwith.in/2010/11/22/overcoming-apple-tvs-file-type-limitations/" rel="bookmark" title="November 22, 2010">Overcoming Apple TV&#8217;s file-type limitations.</a> &#8211; We really want to like the new Apple TV. For one, it&#8217;s cheap for a media center at only $100. Two, i&#8230;</li>

<li><a href="http://beastwith.in/2010/03/29/the-ipad-should-interface-with-the-iphone-directly/" rel="bookmark" title="March 29, 2010">The iPad should interface with the iPhone directly.</a> &#8211; As we checked out Apple&#8217;s latest guided tours for the iPad, it occurred to us that since the iPad is&#8230;</li>
</ul>

<!-- Similar Posts took 16.309 ms -->

<div class="footnotes">
<hr />
<ol>

<li id="fn:1">
<p>Obviously, the new iPad&#8217;s hardware <em>is</em> cutting edge, but the point here is to emphasize that slower hardware can still make for a great computing device. BeOS ran comparable software, but ran it on less powerful hardware than Windows required. It&#8217;s why Be tried pushing BeIA (the mobile version of the OS) before its demise, and it&#8217;s that same concept Apple capitalized on with OS X and iOS.&#160;<a href="#fnref:1" rev="footnote">&#8617;</a></p>
</li>

<li id="fn:2">
<p>Since iCloud, the only time we hooked our iPad up to the Mac Mini was to get TurboTax 2010 data into TurboTax 2011, a procedure that required iTunes on the OS X.&#160;<a href="#fnref:2" rev="footnote">&#8617;</a></p>
</li>

<li id="fn:3">
<p>There&#8217;s Codea, but it&#8217;s very limited in what it can do.&#160;<a href="#fnref:3" rev="footnote">&#8617;</a></p>
</li>

<li id="fn:4">
<p>At home, we have another Mac Mini set up as a desktop, but it&#8217;s not <em>our</em> computer, though we <em>could</em> use it on a limited basis if we needed to.&#160;<a href="#fnref:4" rev="footnote">&#8617;</a></p>
</li>

</ol>
</div>
]]></content:encoded>
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		<title>Automobile audio done right.</title>
		<link>http://beastwith.in/2010/07/19/automobile-audio-done-right/</link>
		<comments>http://beastwith.in/2010/07/19/automobile-audio-done-right/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 14:10:19 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
				<category><![CDATA[Techno-Shaman]]></category>
		<category><![CDATA[addons]]></category>
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		<guid isPermaLink="false">http://mendax.org/?p=2076</guid>
		<description><![CDATA[When the mp3 was created, it didn&#8217;t take long before people wanted a way to play these digital music files in vehicles. Juggling cassettes and compact discs was cumbersome, and &#8220;skipping&#8221; discs were exceptionally annoying. The mp3 was a perfect solution for audible, mobile content, but the adoption of this format has hardly been seamless. [...]]]></description>
			<content:encoded><![CDATA[<p class="first-child "></p><p><span class="drop_cap"><span title="W" class="cap"><span>W</span></span></span>hen the mp3 was created, it didn&#8217;t take long before people wanted a way to play these digital music files in vehicles. Juggling cassettes and compact discs was cumbersome, and &#8220;skipping&#8221; discs were exceptionally annoying. The mp3 was a perfect solution for audible, mobile content, but the adoption of this format has hardly been seamless.</p>

<p>Around the year 2000, we rocked a hacked Netpliance i-Opener, which we hooked up to our car via auxiliary input, if not through a cassette adapter. The whole point was playing mp3s via Winamp, but our solution required a sizeable footprint near the dash, and didn&#8217;t work out long-term. We sported an another auxiliary-in solution with our first mp3 player, the Creative Jukebox. The solution remained poor, and even though a later car of ours sported the ability to play mp3s via compact disc, the interface for this implementation remained poor, just as it still is in most disc-based mp3 solutions today.</p>

<p>Even when we picked up a Volkswagen R32 in 2007 and had a built-in iPod interface, we weren&#8217;t happy &#8211; the console-based solution meant that we had no access to the actual iPod controls, and instead had to use the poor deck-based interface of the stock audio system. Even in 2007, some developers still refused to show full song identifiers on LCD screens, let alone a truly integrated iPod solution. At least the system <i>functioned</i> with our 2G iPhone, but upon upgrading to a 3GS iPhone, the iPod interface stopped working as a charger. Worse yet, audio through the iPod interface would only work via the main music app, which meant that apps like Pandora wouldn&#8217;t push audio through the car&#8217;s speakers. So we were back to using a basic aux-in solution.</p>

<p><a href="http://theworldofmaxator.blogspot.com/2010/07/six-shooters.html" title="Six shooters.">Some people maintain</a> that given how poor most car stereos are with handling mp3s, that we should continue relying on disc-based solutions. But why rely on an older technology that didn&#8217;t even work well at its peak, when adequate technology for a solid digital music experience exists today?</p>

<p>The turn-around for us was playing with a stock Toyota sound system in a 2010 Prius. Between an aftermarket ProClip mount and power cable, and A2DP bluetooth audio, the ability to listen to our digital audio on our iPhone via the vehicle sound-system is nearly flawless; as soon as we start the car up, the Prius finds our iPhone and immediately begins playing from where it left off, not only via the iPod app, but via Pandora as well.</p>

<p>Why rely on an aftermarket iPod interface when the one on your iPhone works fantastic as-is? With the various mounting options ProClip offers, for nearly every modern vehicle out there, the only obstacle is a sound-deck sporting bluetooth audio. That&#8217;s a pretty cheap requirement for production, too, so it&#8217;s nearly inexcusable for audio decks not to incorporate this feature for all but the most bare-bones of systems. Props to Toyota for figuring this out.</p>

<hr />

<p><strong>Similar Posts:</strong></p>

<ul class="similar-posts"><li><a href="http://beastwith.in/2009/06/22/iphone-3g-s-wonder-toy/" rel="bookmark" title="June 22, 2009">iPhone 3GS: wonder toy.</a> &#8211; What&#8217;s most interesting about the [iPhone feature chart](http://feedproxy.google.com/~r/theiphoneblo&#8230;</li>

<li><a href="http://beastwith.in/2010/06/21/heat-an-unaddressed-iphone-issue/" rel="bookmark" title="June 21, 2010">Heat: an unaddressed iPhone issue?</a> &#8211; We didn&#8217;t give much thought to iPhones overheating last summer, when reports were going around about&#8230;</li>

<li><a href="http://beastwith.in/2010/07/27/the-2010-toyota-prius-iv/" rel="bookmark" title="July 27, 2010">The 2010 Toyota Prius IV.</a> &#8211; The 2010 Toyota Prius IV isn&#8217;t the type of automobile that car aficionados lust after. Rather, it&#8217;s &#8230;</li>
</ul>

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		<title>Will MacBook evolution lead to the iTablet?</title>
		<link>http://beastwith.in/2009/12/09/will-macbook-evolution-lead-to-the-itablet/</link>
		<comments>http://beastwith.in/2009/12/09/will-macbook-evolution-lead-to-the-itablet/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 18:00:36 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
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		<description><![CDATA[We&#8217;ve ruminated at length about the rumoured Apple tablet computer, from the iPhone &#8220;dock&#8221; that is our Apple Annex, to the Macbook sibling that is our iTablet Excelsior. And with recent clues shoved down our digital throat across the blogosphere suggesting that an Apple tablet will indeed be announced sometime next year, we find ourselves [...]]]></description>
			<content:encoded><![CDATA[<p class="first-child "></p><p><span class="drop_cap"><span title="W" class="cap"><span>W</span></span></span>e&#8217;ve ruminated at length about the rumoured Apple tablet computer, from the iPhone &#8220;dock&#8221; that is our <a href="http://mendax.org/2008/05/30/conceptualizing-an-apple-sub-notebook-the-apple-annex/" title="Conceptualizing an Apple sub-notebook: the Apple Annex.">Apple Annex</a>, to the Macbook sibling that is our <a href="http://mendax.org/2009/08/03/point-of-the-itablet-try-these-variants/" title="Point of the iTablet? Try these variants.">iTablet Excelsior</a>. And with recent clues shoved down <strike>our digital throat</strike> across the blogosphere suggesting that an Apple tablet will indeed be announced sometime next year, we find ourselves once again justifying its impending existence.</p>

<h2>The truth&#8217;s in the Air.</h2>

<p>It began with the MacBook Air and may indeed end with it. Almost two years ago, we complained that the MacBook Air was overpriced for a poorly performing machine <a href="http://mendax.org/2008/01/16/macbook-air-fills-exactly-what-niche-now/" title="MacBook Air fills exactly what niche now?">with so little to offer</a> other than a reduced physical footprint. To be fair, that same complaint holds even truer today, with even the basic 13&#8243; MacBook Pro beating the MacBook Air out on all specs to include price, with the Air merely coming in at 1.5 lbs lighter. How many real-world applications is that 1.5 lbs going to make a real difference for?</p>

<p>But the Air, as we stated back in January, 2008, is a great proof-of-concept. And that proof-of-concept has gotten slight buffs during its two generational updates. One could almost say that the Air is Apple&#8217;s notebook AppleTV, in the sense that it&#8217;s more of a hobby to set the future stage than to sell based purely on its present merits. That&#8217;s not to say that the Air isn&#8217;t <i>decent</i>; we&#8217;re even considering picking up a used Air if the price is right, just so we have a very portable, no-frills writing device that runs OS X (we&#8217;ve seen first-gen models go for what amounts to the price of a netbook hackintosh). But if money is indeed a consideration, the Air today is a poor purchase when the 13&#8243; MacBook Pro offers so much more for less money.</p>

<p>Back to the Air as a proof-of-concept, the makings of an Apple tablet were all thrown in front of us in 2007. The iPhone had the touch technology, and the Air had an ultra-portable form factor. Apple explored SSD hard drives with the Air, and in a sense, teased the niche market for expensive-but-polished notebooks. The unibody design was touted as an end to user-replaceable batteries, offering solid battery life that trickled into the MacBook Pro lineup. And with all that, Apple proved that there <i>was</i> a market for the Air, and one that could likely grow with cheaper hardware costs.</p>

<p>So what&#8217;s left? Take the Air, throw away the keyboard, and tablet nirvana is just around the corner. While we wouldn&#8217;t expect Apple to revive the Newton or Air names for a future tablet, one has to admit that the latter name is catchy and far more apt for a tablet than for what the Air is today.</p>

<h2>Apple Tablet as the new king of media.</h2>

<p>Looking at iTunes LP and iTunes Extra content, we see a pretty exciting, open technology for developers to exploit. These technologies add even more reason to go all-digital, as consumers won&#8217;t have to feel like they&#8217;re missing out on bonus content if they don&#8217;t buy a CD with art and lyrics on the pull-out jewel case pamphlet, or the extra content on DVD menus. The best thing about iTunes Extra, though, is that it&#8217;s flexible enough to be used with other media, like <i>print</i>. That is to say, books, newspapers, and magazines, in digital format, could have a degree of interaction that typical e-publications don&#8217;t. Instead of simply reading a PDF or ePub document, consumers will be able to interact with their digital downloads in a way we expect one to interact with web sites, only in this case, an online connection would only be leveraged sporadically.</p>

<p>For example, newspapers could have polls. When a user submits their response to the poll, the information is transmitted the next time the Tablet has an internet connection. Thereafter, the newspaper poll will show results to date, without the user having to manually reload the poll data. Local weather information could be dynamically generated upon purchase, while old issues of the publication would have static records based on the actual weather histories. Users could enable/disable audible readings of articles, and magazines could include video clips of product reviews, better leverage advertising, and generally include more media that would otherwise have been cut in a print magazine because of limited space. And books could leverage interactive media in another way: imagine reading through Lord of the Rings, and having an easy-to-access map of Middle-earth, where the Fellowship&#8217;s location is marked, and corresponds to where you are in the book&#8217;s reading. With enough foresight, one could even cross-reference terms from Lord of the Rings to Tolkien&#8217;s other works, assuming they too were purchased. In other words, digital publications could link to one another in a sort of quasi-wiki method.</p>

<p>Ultimately, these are things that will add value to a digital download, thereby making them more attractive for consumers. Considering Apple&#8217;s success with music, and to a more limited degree television and film, it would not be surprising if Apple took on the e-publishing mission with a zest yet unseen by the eBook industry. And why shouldn&#8217;t Apple carve out this rather important niche, especially since it won&#8217;t be competing head-on with today&#8217;s eBooks: the type of interaction we&#8217;re talking about isn&#8217;t suitable for an e-ink display. Apple will want colour (lots of colour!), and the quick, reactive display that one would expect to see on the iPhone or, in this case, an Apple tablet. Sure, the battery life won&#8217;t be as good as an eBook reader, but the <i>experience</i> will be better.</p>

<p>There have already been plenty of rumours suggesting that Apple has met with print-industry big-wigs, and other rumours indicating that print-industry execs are meeting with one another to address their future digital distribution plans. (Supposedly, Apple has even offered <a href="http://feedproxy.google.com/~r/TheIphoneBlog/~3/hfawUTb_Ls8/" title="Yet more mythical iTablet rumours: coming this March!">a 30/70 split</a> to publishing houses as financial incentive.) It should be obvious to anyone that standardizing this distribution, to a firm degree, will be beneficial to all companies involved. And with Apple leading the charge, would it really surprise anyone if iTunes was rebranded as something more like &#8220;iMedia?&#8221;</p>

<h2>The Apple Tablet as a MacBook.</h2>

<p>With the type of interactive content we&#8217;re talking about, Apple won&#8217;t release a dedicated device. Anyone with iTunes will be able to download the latest music, movies, and magazines, and be able to sync them across all their iTunes-capable devices. What better way to showcase the multimedia prowess of the music/movie/magazine conglomeration flipping through virtual pages of the latest New York Times bestseller with an actual <i>flick</i> of one&#8217;s finger, using similar gestures to control music and movie playback? The processing power we&#8217;re talking about, particularly for the multimedia elements, will be greater than what most eBook readers have today.</p>

<p>Apple is about totality of experience. That&#8217;s where the iPhone trumps every other smartphone on the market, and why Apple was able to beat out competitors in 2007 when the iPhone, to much initial criticism, was unleashed upon the masses. Apple&#8217;s only going to duplicate this effort with a tablet: a perfect machine to showcase its multimedia initiative, but still capable of tackling most average computing needs. So yes, the tablet will support a wireless keyboard/mouse, and run the regular version of OS X. Its specs will likely be similar to that of the MacBook, or maybe even the 13&#8243; MacBook Pro. But the market for a tablet is clearly different than the market for these more traditional laptops, so it won&#8217;t cannibalize sales of other Apple products any more than the Mac Mini cannibalizes sales of the iMac. Users who need a traditional notebook experience for class or work will still get a MacBook: it&#8217;s the desktop baseline for getting work done with mobility in mind. But those who can spare not having a physical keyboard will love the tablet, because it offers extra mobility at the expense of easy desktop integration. Some tablet owners may cart around a wireless keyboard in their tote bags, but they will likely be the exception. Everyone else will treat their tablets like an eReader that can do so much more; the tablet will be the perfect, portable entertainment tool aimed at those who consume information rather than games. It won&#8217;t be a one-trick pony like the <strike>CrunchPad</strike> Joo Joo, because as Steve Jobs said, an Apple tablet will be expected to do more than simply serve as a web-reading tool for toilet-surfers.</p>

<p>The assumed $1,000 price-point seems entirely realistic at this point, especially when one realizes that the tablet will be little more than a MacBook Air whose keyboard was replaced with a capacitive touchscreen. That price doesn&#8217;t make us gawk at all. In fact, we&#8217;re ready to jump at a tablet purchase under these conditions, and we wouldn&#8217;t be surprised if the device is ready in time for CES 2010.</p>

<hr />

<p><strong>Similar Posts:</strong></p>

<ul class="similar-posts"><li><a href="http://beastwith.in/2009/12/10/enderle-just-wanted-to-write-jewjew/" rel="bookmark" title="December 10, 2009">Enderle just wanted to write &#8220;JewJew.&#8221;</a> &#8211; While we brought the Joo Joo up in passing, Rob Enderle proclaimed that the former CrunchPad could c&#8230;</li>

<li><a href="http://beastwith.in/2008/05/30/conceptualizing-an-apple-sub-notebook-the-apple-annex/" rel="bookmark" title="May 30, 2008">Conceptualizing an Apple sub-notebook: the Apple Annex.</a> &#8211; When we commented [on the Macbook Air](http://beastwith.in/2008/01/16/macbook-air-fills-exactly-what&#8230;</li>

<li><a href="http://beastwith.in/2010/12/30/maybe-people-just-dont-like-magazines/" rel="bookmark" title="December 30, 2010">Maybe people just don&#8217;t like magazines.</a> &#8211; Despite the number of initial downloads, it appears that magazine &#8220;subscriptions&#8221; on the iPad aren&#8217;t&#8230;</li>
</ul>

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		<title>Apple to advance iPhone gaming, not join console fray.</title>
		<link>http://beastwith.in/2009/08/06/apple-to-advance-iphone-gaming-not-join-console-fray/</link>
		<comments>http://beastwith.in/2009/08/06/apple-to-advance-iphone-gaming-not-join-console-fray/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 22:30:25 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
				<category><![CDATA[Techno-Shaman]]></category>
		<category><![CDATA[apple]]></category>
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		<guid isPermaLink="false">http://wyldkard.com/?p=1698</guid>
		<description><![CDATA[Despite Apple&#8217;s sordid foray into the video gaming market with the ill-fated Pippin, TUAW&#8217;s Mike Schramm believes that Apple is willing to give console gaming another go. His speculation is based in large part on a piece by Erik Sherman at BNET, in which Sherman notes various patents Apple filed, and various individuals Apple hired, [...]]]></description>
			<content:encoded><![CDATA[<p class="first-child "></p><p><span class="drop_cap"><span title="D" class="cap"><span>D</span></span></span>espite Apple&#8217;s sordid foray into the video gaming market with the ill-fated Pippin, TUAW&#8217;s <a href="http://www.tuaw.com/2009/05/08/the-evidence-for-an-apple-game-console/" title="The evidence for an Apple game console.">Mike Schramm believes</a> that Apple is willing to give console gaming another go. His speculation is based in large part on a piece by Erik Sherman at BNET, in which Sherman notes various patents Apple filed, and various individuals Apple hired, as evidence of Apple&#8217;s gaming console initiative.</p>

<h3>No TV console aspirations.</h3>

<p>We&#8217;ll address Schramm first, by noting that an escapade into console-gaming-land would be a horribly poor move for Apple. Apple&#8217;s success with the iPod, and later the iPhone, was due to them being able to put a decently-priced but amazingly polished device into consumer&#8217;s hands. Before the iPod, mp3 players weren&#8217;t particularly notable aside from the fact that they existed at all. Apple pretty much <i>defined</i> the portable mp3 market, and arguably, <i>created</i> the mainstream movement towards legal mp3 downloads. With the iPhone, Apple entered a market densely packed with crappy phones, where even the best sported comparably poor user interfaces and little real online functionality. With the AppStore, Apple blew the doors open on downloadable content, and once again redefined a market, now being emulated by contenders.</p>

<p>The console market is <i>nothing</i> like the portable music or cell phone markets were before Apple got involved. The console market consist of only three key players, all of whom do a great job at building systems, and all of whom have significant industry backing in the form of third-party titles. Plus, all have an indy developer component, and significant mindshare among consumers.</p>

<p>That&#8217;s not to say that Apple <i>couldn&#8217;t</i> be successful by entering the console wars, but their timing would be way off. Releasing a console before circa 2013, when Microsoft, Nintendo, and Sony will reveal their latest offerings, would be dooming an Apple console to irrelevance in only four years time. Furthermore, Apple would fight an uphill battle, akin to what Microsoft dealt with when they unveiled the original XBox. Only, Apple&#8217;s experience with the mainstream gaming market (Microsoft had years of experience dealing with PC gaming), is virtually null prior to the proliferation of iPhone games. Simply put, the console marketplace is too volatile a place for Apple to push itself into &#8211; the competition is too fierce, so why take an unnecessary risk? Apple is better suited to define a market with much less competition, and the handheld gaming market is a prime target.</p>

<h3>The accidental success.</h3>

<p>We&#8217;re not so sure that Apple expected to be successful with iPhone gaming. Surely, Apple expected to find games developed for the iPhone, but titles from big-name publishers using big-name IP? Maybe Apple even built the iPhone hardware to be <i>capable</i> of running games with decent graphics and framerates, but the very lack of input options makes us question Apple&#8217;s expectations that the iPhone might become a veritable Gameboy and PSP competitor. But here we are: leveraging the AppStore&#8217;s framework, the iPhone is able to market pretty amazing games via a convenient, cutting-edge distribution model, all for a much cheaper price than games released for the Gameboy or PSP. Like the proliferation of the Wii, iPhone gaming is build on a solid foundation of more casual titles, but as time goes on, we&#8217;re now seeing more and more &#8220;mature&#8221; titles requiring more of a user&#8217;s focus. It&#8217;s one thing for Apple to have given Mac gaming a mere head-nod in the past, it&#8217;s another for Apple to dismiss a clearly growing phenomenon. So, Apple will continue embracing iPhone gaming, and that&#8217;s at the heart of Sherman&#8217;s observations.</p>

<p>The acquisition of Bob Dreblin, Raka Koduri, Mark Papermaster, and Richard Teversham, might not even indicate Apple assembling a &#8220;dream team&#8221; for the iPhone gaming market, but let&#8217;s assume this to be true. Dreblin&#8217;s contribution to the Gamecube CPU may be most telling: the Gamecube was underpowered compared to offerings from Microsoft and Sony, but the thing was admittedly <i>compact</i>. If anything, the rest of the team would play into embedded gaming just as easily as they would in traditional console gaming, not to mention Apple&#8217;s acquisition of PA Semi and their investment in PowerVR. If Apple&#8217;s going to be serious about iPhone gaming, they&#8217;ll want to develop hardware specific for that purpose, especially since this kind of specialized hardware will still be able to power the thousands of non-gaming iPhone applications. By controlling the hardware supply chain specifically, Apple ensures that the competition won&#8217;t  be building similar products, and furthermore, secures its hardware from additional vulnerabilities.</p>

<p>Sherman makes some good observations about Apple&#8217;s patent filings. If anything, it should be pretty clear that Apple is looking to link gaming and outside media. Much as iTunes can suggest music based on one&#8217;s existing music library, <a href="http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&#038;Sect2=HITOFF&#038;d=PG01&#038;p=1&#038;u=%2Fnetahtml%2FPTO%2Fsrchnum.html&#038;r=1&#038;f=G&#038;l=50&#038;s1=%2220080076495%22.PGNR.&#038;OS=DN/20080076495&#038;RS=DN/20080076495">application 20080076495</a> proposes similar functionality, only rather than just making recommendations, games could identify appropriate music to play based on a user&#8217;s preference. For example, a scene in a game calling for fast-paced, action-packed combat, may query a user&#8217;s music library for metal or hard rock music, and based on the user&#8217;s ratings, will play a top song in that category. In other words, games will be minimally tailored to suit the user&#8217;s tastes based on other media they own. The patent application, at absolute minimum, forms an extension to the iTunes store, in that games may be recommended based on songs a user owns: lots of metal songs may mean a user prefers more action-oriented games, for instance.</p>

<p>The other patent applications Sherman identifies give further insight into Apple&#8217;s direction with iPhone games, but it should be pretty clear by now that Apple is looking at solidifying the iPhone game user-base. Arguably, Apple is already ahead of the game with their application distribution model, as Nintendo and Sony are now moving ahead with their own online stores. The difference is that the iPhone is a more flexible system, is nearly always connected to the internet, and meets an application price-point easily suited for growth. By the time the AppStore starts including games costing $20 or higher, the handheld gaming market will be a <i>shitstorm</i> of competition, because Apple will have become a major contender well before that, assuming the next iPhone version further advances a long-term gaming plan (and the 3GS appears to herald this). At that time, Nintendo and Sony better have stepped up their game, because unlike with the traditional console market, the handheld market is far more malleable, especially when the iPhone&#8217;s chief gaming success is drawing spontaneous buyers into a web of easily-accessible, easily-downloadable content.</p>

<p>So for those longing for an Apple console, look no further than your iPhone. While it&#8217;s already successfully integrated the iPod and cell phone, it&#8217;s now looking to devour your friendly neighborhood Gameboy, too.</p>

<hr />

<p><strong>Similar Posts:</strong></p>

<ul class="similar-posts"><li><a href="http://beastwith.in/2008/09/15/bring-appstore-banned-apps-to-cydiainstallerapp/" rel="bookmark" title="September 15, 2008">Bring AppStore-banned apps to Cydia/Installer.app!</a> &#8211; Per Nullriver&#8217;s own statement, Apple&#8217;s final judgement on NetShare is simple: perma-banned from the &#8230;</li>

<li><a href="http://beastwith.in/2010/12/01/the-8th-console-generation/" rel="bookmark" title="December 1, 2010">The 8th console generation.</a> &#8211; It&#8217;s hard to believe that we&#8217;re nearing the end of the life cycle for the 7th generation of video ga&#8230;</li>

<li><a href="http://beastwith.in/2012/03/19/steambox-makes-no-sense/" rel="bookmark" title="March 19, 2012">A Steambox makes no sense.</a> &#8211; Two weeks ago, rumours were running wild that Valve would jump into the console fray. The rumours we&#8230;</li>
</ul>

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		<title>Sexy acorn mp3 player is probably very shitty.</title>
		<link>http://beastwith.in/2009/02/13/sexy-acorn-mp3-player-is-probably-very-shitty/</link>
		<comments>http://beastwith.in/2009/02/13/sexy-acorn-mp3-player-is-probably-very-shitty/#comments</comments>
		<pubDate>Sat, 14 Feb 2009 01:54:09 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
				<category><![CDATA[Techno-Shaman]]></category>
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		<guid isPermaLink="false">http://mendax.org/2009/02/13/sexy-acorn-mp3-player-is-probably-very-shitty/</guid>
		<description><![CDATA[We can&#8217;t help but love the aesthetic of this acorn-shaped mp3 player complete with wooden enclosure. Sadly, this baby only sports 1GB of data, and it&#8217;s not an iPod. Still, the concept is very cool, and one could imagine a pretty cool interface for this baby by changing the track, or volume, with a twist [...]]]></description>
			<content:encoded><![CDATA[<p class="first-child "></p><p><img src="http://mendax.org/wp-content/uploads/2009/02/acorn-mp3.png" width="300" height="383" alt="Awesome... but no iPod." style="float:right; margin-left:5px;" /> <span title="W" class="cap"><span>W</span></span>e can&#8217;t help but love the aesthetic of this acorn-shaped mp3 player complete with wooden enclosure. Sadly, this baby only sports 1GB of data, and it&#8217;s not an iPod. Still, the <em>concept</em> is very cool, and one could imagine a pretty cool interface for this baby by changing the track, or volume, with a twist of the top.</p>

<p>In any case, this mp3 player certainly beats the Shuffle&#8217;s form factor, and could be a viable alternative to Apple&#8217;s products. For $21, though, we&#8217;re not holding our breathe.</p>

<hr />

<p><strong>Similar Posts:</strong></p>

<ul class="similar-posts"><li><a href="http://beastwith.in/2009/03/01/top-mendaxorg-posts-from-feb-2009/" rel="bookmark" title="March 1, 2009">Top mendax.org posts from Feb, 2009.</a> &#8211; Haven&#8217;t been regularly reading mendax.org? In case you missed them, here&#8217;s a quick digest of the top&#8230;</li>

<li><a href="http://beastwith.in/2009/01/17/the-mac-mini-needs-to-eat-the-appletv-and-shoot-up-with-tivo/" rel="bookmark" title="January 17, 2009">The Mac Mini needs to eat the AppleTV, and shoot up with TiVo.</a> &#8211;  At the end of an article at TUAW talking about the possibility of the Mac Mini and AppleTV both tra&#8230;</li>

<li><a href="http://beastwith.in/2009/01/02/the-aliph-jawbones-critical-failure/" rel="bookmark" title="January 2, 2009">The Aliph Jawbone&#8217;s critical failure.</a> &#8211;  Back in July, we bitched about our Motorola H700 bluetooth headset dying. So frustrated were we wit&#8230;</li>
</ul>

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		<title>Bones Wiley embraces the folk music.</title>
		<link>http://beastwith.in/2008/10/17/bones-wiley-embraces-the-folk-music/</link>
		<comments>http://beastwith.in/2008/10/17/bones-wiley-embraces-the-folk-music/#comments</comments>
		<pubDate>Fri, 17 Oct 2008 23:12:59 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
				<category><![CDATA[Techno-Shaman]]></category>
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		<guid isPermaLink="false">http://mendax.org/2008/10/17/bones-wiley-embraces-the-folk-music/</guid>
		<description><![CDATA[Two days ago, Bones Wiley posted two more videos on his YouTube page. The videos suffer from minor synching issues (likely vidnik related), but otherwise showcase a very nice transition of Wiley&#8217;s musical style to something more folkish, ala Bob Dylan. We&#8217;re quite fond of Wiley finally singing at a lower octave, and this departure [...]]]></description>
			<content:encoded><![CDATA[<p class="first-child "></p><p><img src="http://mendax.org/wp-content/uploads/2008/10/bones-wiley.png" width="300" height="210" alt="Bones Wiley, playing &quot;I'll Remember You this Way&quot;." style="float:right; margin-left:5px;" /> <span title="T" class="cap"><span>T</span></span>wo days ago, Bones Wiley posted two more videos on <a href="http://www.youtube.com/user/FolkClouds" title="Bones Wiley's YouTube page.">his YouTube page</a>. The videos suffer from minor synching issues (likely <a href="http://code.google.com/p/vidnik/" title="Untitled">vidnik</a> related), but otherwise showcase a very nice transition of Wiley&#8217;s musical style to something more <em>folkish</em>, ala Bob Dylan.</p>

<p>We&#8217;re quite fond of Wiley finally singing at a lower octave, and this departure from his more <em>pop-ish</em> tracks sounds a lot more natural for him. Drop the man some comments at his YouTube page or at the end of this post, and tell him what you think.</p>

<p>You can check out the aforementioned videos below.</p>

<div style="text-align: center;">
  <object width="425" height="344">
    <param name="movie" value="http://www.youtube.com/v/PA3jhl45tIo&amp;hl=en&amp;fs=1" />
    <param name="allowFullScreen" value="true" />
    <embed src="http://www.youtube.com/v/PA3jhl45tIo&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344" />
  </object><br />
</div>

<div style="text-align: center;">
  &#8216;Cause it&#8217;s You<br />
</div>

<div style="text-align: center;">
  <br />
</div>

<div style="text-align: center;">
  <object width="425" height="344">
    <param name="movie" value="http://www.youtube.com/v/QI6EsCSB5ic&amp;hl=en&amp;fs=1" />
    <param name="allowFullScreen" value="true" />
    <embed src="http://www.youtube.com/v/QI6EsCSB5ic&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344" />
  </object><br />
</div>

<div style="text-align: center;">
  I&#8217;ll Remember You this Way<br />
</div>

<hr />

<p><strong>Similar Posts:</strong></p>

<ul class="similar-posts"><li><a href="http://beastwith.in/2008/08/12/the-re-emergence-of-bones-wiley/" rel="bookmark" title="August 12, 2008">The re-emergence of Bones Wiley.</a> &#8211; We&#8217;ve been urging Bones Wiley to update his website, as we know he&#8217;s been hard at work coming up wit&#8230;</li>

<li><a href="http://beastwith.in/2007/12/01/macbook-owners-no-guitar-hero-3-for-you/" rel="bookmark" title="December 1, 2007">MacBook owners: No Guitar Hero 3 for you!</a> &#8211; It was good news that Guitar Hero 3 (GH3) was shipping for both Windows and OS X, and this fact prom&#8230;</li>

<li><a href="http://beastwith.in/2002/05/28/commenting-system-in-place/" rel="bookmark" title="May 28, 2002">Commenting system in place.</a> &#8211; You&#8217;ll notice that for every news entry on the front page, there is now a &#8220;comments&#8221; link beside the&#8230;</li>
</ul>

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		<title>The ION drum&#8217;s weak link.</title>
		<link>http://beastwith.in/2008/09/30/the-ion-drums-weak-link/</link>
		<comments>http://beastwith.in/2008/09/30/the-ion-drums-weak-link/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 00:18:45 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
				<category><![CDATA[Techno-Shaman]]></category>
		<category><![CDATA[addons]]></category>
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		<description><![CDATA[We bought Rock Band 2 a week after it was released, and after getting our groove on, we hopped online and ordered the ION Premium Drums, having sold out Rock Band drums months earlier. We held off on a pre-order because of the price, but who can resist the allure of a more customizable drum [...]]]></description>
			<content:encoded><![CDATA[<p class="first-child "></p><p><img src="http://mendax.org/wp-content/uploads/2008/09/broken-screw.png" width="300" height="154" alt="Separated O-ring." style="float:right; margin-left:5px;" /> <span title="W" class="cap"><span>W</span></span>e bought Rock Band 2 a week after it was released, and after getting our groove on, we hopped online and ordered the ION Premium Drums, having sold out Rock Band drums months earlier. We held off on a pre-order because of the price, but who can resist the allure of a more customizable drum setup when Rock Band 2 is already in your possession?</p>

<p>We won&#8217;t bother with a full-on review of the drums because there are plenty such reviews out there already. What we <em>will</em> say is that despite being a tad top-heavy, the drums are a joy to play with. Unfortunately, we had to delay playing with them after we set them up, because upon tightening the wing-nut to fasten our blue drum, we heard a weak &#8220;snap&#8221; and noticed that the O-ring that holds the drum in place separated from the screw it was attached to. We&#8217;re guessing these two pieces are epoxied at the factory, and somehow we got a dud, because we didn&#8217;t tighten the wing-nut on this drum any more than we did the wing-nut for the others. We can&#8217;t help but think the design for this pieces is poor, as the screw could easily have been longer and &#8220;hooked&#8221; at one end so as to make the O-ring unnecessary.</p>

<p>In any case, rather than disassemble everything and pack it back up, we did what any hobbyist would do: we grabbed the super-glue and decided to put the two pieces back together ourselves. Fortunately, super-glue worked, and we were off and playing after waiting for the glue to dry.</p>

<p>Unfortunately, a week later, and the banging away at the set caused the blue drum to sag sadly, because the super-glue didn&#8217;t hold what with all the drum-pounding we did. Surprisingly, the screw and O-ring are a very tight fit even without any new super-glue, but we&#8217;re off to try the homebrew fix again. We also sent ION a message through their web site hoping that they&#8217;d send out a replacement part, rather than have us pack everything up again and return it to Amazon. (It&#8217;s a piece that has to cost, what, $1 or so?)</p>

<p>We&#8217;ll keep readers apprised as to how ION responds.</p>

<p><em>Update (10/02/2008):</em> Our e-mail to ION resulted in an automated response to check <a href="http://www.drumrocker.com/products/faqs.php" title="Drum Rocker FAQ.">the FAQ</a>. There, we found their Technical &amp; Warranty Support number (401-658-3131). We were able to get through to a representative immediately, who quickly provided us with a form to fax in for replacement parts. Unfortunately, the representative also said that the part we needed may not be readily available given how popular the product has been, so we may have to wait a little while. In the meantime, our super-glue method has held, though we haven&#8217;t actually <em>hit</em> the affected drum yet to see if it fails again. Nonetheless, props to ION for having great customer service, even if it takes an extra week to get us the part in question.</p>

<hr />

<p><strong>Similar Posts:</strong></p>

<ul class="similar-posts"><li><a href="http://beastwith.in/2008/05/20/its-time-for-instrument-standards-in-music-games/" rel="bookmark" title="May 20, 2008">It&#8217;s time for instrument standards in music games.</a> &#8211; ![](http://beastwith.in/wp-content/uploads/2008/05/rock-band-girl.jpg)So Rock Band brought the music&#8230;</li>

<li><a href="http://beastwith.in/2007/11/24/song-redundancy-in-rock-band/" rel="bookmark" title="November 24, 2007">Song redundancy in Rock Band.</a> &#8211; After much time believing that the Guitar Hero franchise was not for him, my pal Maxator recently fo&#8230;</li>

<li><a href="http://beastwith.in/2008/06/24/on-the-ps3s-massive-shitiness/" rel="bookmark" title="June 24, 2008">On the PS3&#8242;s massive shitiness.</a> &#8211; We still don&#8217;t quite understand what Sony was thinking when they stopped manufacturing the 60GB PS3&#8230;.</li>
</ul>

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		<title>The re-emergence of Bones Wiley.</title>
		<link>http://beastwith.in/2008/08/12/the-re-emergence-of-bones-wiley/</link>
		<comments>http://beastwith.in/2008/08/12/the-re-emergence-of-bones-wiley/#comments</comments>
		<pubDate>Wed, 13 Aug 2008 02:17:21 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
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		<guid isPermaLink="false">http://mendax.org/2008/08/12/the-re-emergence-of-bones-wiley/</guid>
		<description><![CDATA[We&#8217;ve been urging Bones Wiley to update his website, as we know he&#8217;s been hard at work coming up with lyrics and new tunes now that he&#8217;s back in the United States. While there&#8217;s no update just yet, there&#8217;s a new video up on YouTube under the name FolkClouds. The video shows a dark figure [...]]]></description>
			<content:encoded><![CDATA[<p class="first-child "></p><p><span title="W" class="cap"><span>W</span></span>e&#8217;ve been urging Bones Wiley to update <a href="http://boneswiley.com" title="Bones Wiley.">his website</a>, as we know he&#8217;s been hard at work coming up with lyrics and new tunes now that he&#8217;s back in the United States. While there&#8217;s no update just yet, there&#8217;s a <a href="http://www.youtube.com/watch?v=C80rjbR7tCo" title="The Clouds: San Francisco">new video up on YouTube</a> under the name FolkClouds. The video shows a dark figure hammering out a new tune, and for those in-the-know, that dark figure is Bones Wiley <em>hisownself</em>. Check it:</p>

<p align="center"><object width="425" height="344">
  <param name="movie" value="http://www.youtube.com/v/C80rjbR7tCo&amp;hl=en&amp;fs=1" />
  <param name="allowFullScreen" value="true" />
  <embed src="http://www.youtube.com/v/C80rjbR7tCo&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344" />
</object></p>

<p align="center" style="text-align: left;">Here&#8217;s hoping <strike>Bones Wiley</strike> FolkClouds will keep up with the updates. Oh, and pick up some better lighting equipment.</p>

<hr />

<p><strong>Similar Posts:</strong></p>

<ul class="similar-posts"><li><a href="http://beastwith.in/2008/10/17/bones-wiley-embraces-the-folk-music/" rel="bookmark" title="October 17, 2008">Bones Wiley embraces the folk music.</a> &#8211;  Two days ago, Bones Wiley posted two more videos on his YouTube page. The videos suffer from minor &#8230;</li>

<li><a href="http://beastwith.in/2007/12/01/macbook-owners-no-guitar-hero-3-for-you/" rel="bookmark" title="December 1, 2007">MacBook owners: No Guitar Hero 3 for you!</a> &#8211; It was good news that Guitar Hero 3 (GH3) was shipping for both Windows and OS X, and this fact prom&#8230;</li>

<li><a href="http://beastwith.in/2008/04/16/bringing-back-the-bones/" rel="bookmark" title="April 16, 2008">Bringing back the bones.</a> &#8211; Some time back, we stopped paying attention to Bones Wiley&#8217;s web site, because he was outta town and&#8230;</li>
</ul>

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		<title>It&#8217;s time for instrument standards in music games.</title>
		<link>http://beastwith.in/2008/05/20/its-time-for-instrument-standards-in-music-games/</link>
		<comments>http://beastwith.in/2008/05/20/its-time-for-instrument-standards-in-music-games/#comments</comments>
		<pubDate>Tue, 20 May 2008 16:45:13 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
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		<description><![CDATA[So Rock Band brought the music party game genre to a new level when it added drums and a microphone to complement the guitar scene. What it did best, however, was make subtle improvements on the existing crop of guitar controllers, but leave the general mechanics in place. Apparently, Guitar Hero IV will jump on [...]]]></description>
			<content:encoded><![CDATA[<p class="first-child "></p><p><img src="http://beastwith.in/wp-content/uploads/2008/05/rock-band-girl.jpg" alt="" /><span title="S" class="cap"><span>S</span></span>o Rock Band brought the music party game genre to a new level when it added drums and a microphone to complement the guitar scene. What it did best, however, was make subtle improvements on the existing crop of guitar controllers, but leave the general mechanics in place. Apparently, Guitar Hero IV will jump on the drum &#8216;n mic bandwagon with Guitar Hero IV, which is all well and good, but the game will be designed to work with <a href="http://www.thetanooki.com/2008/05/14/guitar-hero-iv-drums-appear-in-latest-game-informer/" title="Guitar Hero IV drums appear in latest Game Informer">a different drum layout</a>, in which instead of four simple drums, Guitar Hero IV will go with three, plus two elevated cymbals. We&#8217;re guessing that the cymbals are both tied to the same note, else the Guitar Hero IV set would be adding an additional drum, and that would make people very unhappy, given that the game would <em>not</em> be backwards compatible with Rock Band&#8217;s drum set.</p>

<p>Things are starting to go a bit far; the plastic controllers shipping with each game variant are piling up in living and storage rooms across the country, creating a major surplus of unused plastic. That&#8217;s not just costly and not <em>green</em>, but overall a waste of space. Thus, here&#8217;s a call for some standardization of these kinds of peripherals: let&#8217;s come up with a standard that is is ideally based on what people have already been using, and make improvements to the gear&#8217;s quality, not drastic layout and functionality changes. If you&#8217;re going to change anything about the drums, make them less noisy.</p>

<hr />

<p><strong>Similar Posts:</strong></p>

<ul class="similar-posts"><li><a href="http://beastwith.in/2007/11/24/song-redundancy-in-rock-band/" rel="bookmark" title="November 24, 2007">Song redundancy in Rock Band.</a> &#8211; After much time believing that the Guitar Hero franchise was not for him, my pal Maxator recently fo&#8230;</li>

<li><a href="http://beastwith.in/2008/06/24/on-the-ps3s-massive-shitiness/" rel="bookmark" title="June 24, 2008">On the PS3&#8242;s massive shitiness.</a> &#8211; We still don&#8217;t quite understand what Sony was thinking when they stopped manufacturing the 60GB PS3&#8230;.</li>

<li><a href="http://beastwith.in/2008/09/30/the-ion-drums-weak-link/" rel="bookmark" title="September 30, 2008">The ION drum&#8217;s weak link.</a> &#8211;  We bought Rock Band 2 a week after it was released, and after getting our groove on, we hopped onli&#8230;</li>
</ul>

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		<title>Legacy copy protection better than the new stuff.</title>
		<link>http://beastwith.in/2008/05/14/legacy-copy-protection-better-than-the-new-stuff/</link>
		<comments>http://beastwith.in/2008/05/14/legacy-copy-protection-better-than-the-new-stuff/#comments</comments>
		<pubDate>Thu, 15 May 2008 02:06:12 +0000</pubDate>
		<dc:creator>WyldKard</dc:creator>
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		<description><![CDATA[Is anyone surprised that the copy protection announced for Mass Effect and Spore is being reconsidered? In short, publishers Bioware and EA, respectively, initially decided to include a copy protection mechanism that would cause the aforementioned games to &#8220;phone home&#8221; every ten days to ensure that the game played was legitimately purchased. The ten-day authentication [...]]]></description>
			<content:encoded><![CDATA[<p class="first-child "></p><p><span title="I" class="cap"><span>I</span></span>s anyone surprised that the copy protection announced for Mass Effect and Spore is <a href="http://forevergeek.com/games/drm_protection_for_mass_effect_spore_reversed.php" title="DRM protection for Mass Effect, Spore reversed">being reconsidered</a>? In short, publishers Bioware and EA, respectively, initially decided to include a copy protection mechanism that would cause the aforementioned games to &#8220;phone home&#8221; every ten days to ensure that the game played was legitimately purchased. The ten-day authentication angered a lot of gamers, despite the fact, as &#8220;[Tobold points out](http://feeds.feedburner.com/~r/ToboldsBlog/~3/290143603/unable-to-comprehend-spore-drm.html Unable to comprehend the Spore DRM controversy&#8221;), they&#8217;re online all the time anyway. In reality, the group of gamers who have the most to complain about are the ones who <em>won&#8217;t</em> consistently be wired once every ten days, but this is a very tiny subset of those complaining.</p>

<p><img src="http://beastwith.in/wp-content/uploads/2008/05/monkeycodes2.jpg" alt="" />Let&#8217;s be honest about software piracy, though: the lengths taken by a lot of companies these days (e.g. the RIAA) to protect their sales has ballooned to the point where it&#8217;s instead determining who can do what with media and software in a &#8220;fair&#8221; manner. In other words, the &#8220;protections&#8221; proposed have gone beyond simply protecting a company&#8217;s assets, to simply being unfair to the consumer.</p>

<p>Tobold&#8217;s take on the matter is not an unusual one, because like most others, he seems to forget that a pirated game does not equate to a &#8220;lost sale&#8221;. That&#8217;s because there are plenty of people who have no qualms about illegally obtaining a song, movie, or video game to try it out, who might very well never have bought the item in the first place, <em>even if it wasn&#8217;t available illegally</em>. In other words, the a chunk of software pirates have no effect on a company&#8217;s sales, but corporate big-wigs like to inflate their problems to impose stricter regulations out of <em>greed</em>, not simply financial security. That&#8217;s precisely why, after years of piracy increasing, the music, movie, and game industries are still seeing an increase in yearly profits, despite claims that they&#8217;re hurting.</p>

<p>We&#8217;re not sure what Tobold&#8217;s source is when he claims,</p>

<blockquote>
  <p>&#8220;There are several good game studios that have gone under or been forced to sell out because while lots of people played their games, less than half of their players had actually paid for them.&#8221;</p>
</blockquote>

<p>Interestingly, he didn&#8217;t name one example, and the more likely suspect of them failing is because while some people may have enjoyed their products, they probably didn&#8217;t appeal to most gamers. Look at the considerable number of games that do manage to make money, which began as free products. Counterstrike is a prime example of a polished game, released as a free-download for Half-Life, that would later be sold, with minimal changes, to the same players who enjoyed it for free <em>for years</em>. Look at XBox Live Arcade, which features games based off free, web-based Flash games. Or, take a gander at Nintendo&#8217;s Virtual Console, which features titles many years old that are easily obtainable for free, illegally, by doing a simple Google search. Good games will sell despite piracy, and that&#8217;s a lesson the music and movie industries will need to learn, also.</p>

<p>Even assuming that strict copy protection <em>was</em> necessary, it still doesn&#8217;t justify a product phoning home every ten days. Nor does it require a physical check of the purchased media.</p>

<p>As far as video games go, it <a href="http://www.vintagecomputing.com/index.php/archives/174" title="Old-School PC Copy Protection Schemes">wasn&#8217;t too long ago</a> that copy protection was based on the user looking up content from material bundled with the game. Some games made users look up certain words in the included game manuals, while other games found a way to incorporate bundled items into the game&#8217;s context. With how common bundling material in &#8220;collector&#8217;s editions&#8221; has become, developers could just as easily throw in a nice physical item that&#8217;s needed to decode an in-game puzzle or riddle. These methods were relied upon until CD-ROMs became popular, because at the onset of their release, they were not copyable by the average consumer.</p>

<p>Now, however, why not go back to this <em>proven</em> system that requires no media checks or online access?</p>

<hr />

<p><strong>Similar Posts:</strong></p>

<ul class="similar-posts"><li><a href="http://beastwith.in/2008/12/31/spores-drm-changes-pale-in-comparison-to-warcafts-changes/" rel="bookmark" title="December 31, 2008">Spore&#8217;s DRM changes pale in comparison to Warcaft&#8217;s changes.</a> &#8211; We found it utterly ironic when Tobold complained about EA releasing Spore sans DRM via Steam. That&#8217;&#8230;</li>

<li><a href="http://beastwith.in/2007/05/31/apples-fairplay-360-coolness-more-piracy/" rel="bookmark" title="May 31, 2007">Apple&#8217;s Fairplay + 360 coolness = more piracy.</a> &#8211; Word is out that AppleTV is getting a couple upgrades in the near future, to include a larger hard d&#8230;</li>

<li><a href="http://beastwith.in/2005/12/13/beyond-giga/" rel="bookmark" title="December 13, 2005">Beyond Giga.</a> &#8211; The PSP Giga-pack bundle, the main selling point of which is the 1GB memory card, is the premiere PS&#8230;</li>
</ul>

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