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Upcoming Order & Chaos patch.

by F. E. Torkel on May 13, 2011

Naysayers be damned: Gameloft has posted on the upcoming Order & Chaos (O&C) patch, despite the fact that most critics insisted that Gameloft’s lazy attitude on updating previous titles would negatively affect O&C. The bullets: New quests will be added in the last two high-level regions A server migration system will be implemented, allowing you [...]

A bit more on Order & Chaos.

by F. E. Torkel on May 10, 2011

Questions about Order & Chaos (O&C) are still making the rounds, because the game’s features aren’t documented well, and finding out more about the game is either a practice in raising your Googling skills, else based on in-game experience. For some, neither of these options is desirable. Since we’ve wasted time on both endeavors, we’ll [...]

Most gamers don’t want virtual worlds.

by F. E. Torkel on November 15, 2010

We’ve long held that the problem with most MMOGs is that they don’t offer up enough of a developed sandbox to capture the imaginations of a broader gaming audience who may not want a mere hack’n slash adventure. In other words, casual pursuits like thorough, in-depth crafting systems in lieu of adventuring were not concepts [...]

Ideas for the World of Darkness MMOG.

by F. E. Torkel on October 1, 2010

We got rid of our World of Darkness (WoD) books a couple years ago; we stopped playing games in the WoD setting years before, and while we held onto our WoD library for sentimental reasons, the success of the revised (new) WoD pretty much made our library deprecated anyway. So when more and more rumours [...]

Real-time strategy to become more social, complex?

by F. E. Torkel on December 4, 2009

Electronic Arts (EA) is already preparing the Command & Conquer (C&C) franchise for the future vehicle for software proliferation: digital distribution. Kotaku, meanwhile, says that some fans are skeptical: News of the transition was sending fears of a Facebook-ized, watered-down C&C among some series fans. And yet C&C always was watered down, offering little more [...]

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